F70TS 2016-17: Assessed Project 1. By simulating white noise data z1, z2, . . . , zn in R for a few values of n,…
15-462 Computer Graphics I Lecture 8 Shading in OpenGL Shading in OpenGL Polygonal Shading Polygonal Shading Light Source in OpenGL Light Source in OpenGL Material…
Computer Animation Middleware Software Jernej Barbic University of Southern California 1 Game Engines • Unity (Unity Technologies) • Unreal Engine (Epic Games) • Source, Source2…
3D Polyhedral Morphing References Additional lecture notes for 2/18/02. I-COLLIDE: Interactive and Exact Collision Detection for Large-Scale Environments, by Cohen, Lin, Manocha & Ponamgi, Proc.…
/* Jernej Barbic University of Southern California A basic OpenGL program with GLUT. */ #include #include #include // standard OpenGL include files // the location…
15-462 Computer Graphics I Lecture 2 Basic Graphics Programming Basic Graphics Programming Graphics Pipeline Graphics Pipeline OpenGL API OpenGL API Primitives: Lines, Polygons Primitives: Lines,…
Simulating Cloth By Andy Pierce and Jernej Barbic 1 Cloth simulation overview • Problem of interest • Applications • Challenges – Forces • – Deformation…
From the proceedings of ACM SIGGRAPH 2002 Interactive Skeleton-Driven Dynamic Deformations Steve Capell Seth Green Brian Curless Tom Duchamp Zoran Popovic ́ University of Washington…
The Jello Cube Assignment 1, CSCI 520 Jernej Barbic, USC 1 The jello cube Undeformed cube Deformed cube • The jello cube is elastic, •…
CUDA: Introduction Christian Trefftz / Greg Wolffe Grand Valley State University Supercomputing 2008 Education Program (modifications by Jernej Barbic, 2008 – 2019) Ø What is…