{- Module: Action. In this file we list some basic functions involving the ‘Step’, ‘Wall’ and ‘Action’ types. -} module Action where import Types import…
{- Module: Reed. *** PART III (10 pt) *** Define a player that uses teh Reed opening and play against it. Is the Reed opening…
{- Module: Human. This is the non-AI type of player. It chooses its actions according to the user input, following the standard notation of the…
10/21/2019 CSCI 561 (205 unread) question 195 views Will we get same board in all of 9 “GAME” modes? For 9 matches will the reference…
UNIVERSITY OF WATERLOO Cheriton School of Computer Science CS 458/658 Computer Security and Privacy Winter 2021 ASSIGNMENT 2 Total marks: 89 + 5 Bonus Marks…
module ActionTest where import Test.Hspec import Test.Hspec.Contrib.HUnit (fromHUnitTest) import Test.HUnit import Test.QuickCheck import Action {- Unit tests. -} {- stepLeft :: Cell -> Step -}…
{- Module: GameInstances. Needed to check equality. -} module Util.GameInstances where import Types import Print instance Eq Player where p1 == p2 = (name p1)…
{- Module: Constants. We define some global constants (board size, number of players and total walls) and calculate some useful related values. -} module Constants…
# This file was automatically generated by ‘stack init’ # # Some commonly used options have been documented as comments in this file. # For…
{- Module: Assertion. Some useful functions to write tests (only for integers). -} module Util.Assertion where import Test.HUnit — Assertion that checks for equality with…