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ECS656U/ECS796P
Distributed Systems
What this course is about
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The Internet interconnects billions of machines, ranging from high end servers to limited capacity embedded sensing devices. Distributed systems are built to take advantage of multiple interconnected machines and achieve common goals with them.
What this course is about
The Internet interconnects billions of machines, ranging from high end servers to limited capacity embedded sensing devices. Distributed systems are built to take advantage of multiple interconnected machines and achieve common goals with them.
This module will cover the fundamental concepts and technical challenges of building distributed systems.
Teaching Patterns
• 2-hours lectures on Wednesdays
• from 11am to 1pm on Blackboard Collaborate (QMplus) • Gianni (https://www.eecs.qmul.ac.uk/~gianni/)
• Joseph (https://www.eecs.qmul.ac.uk/~joseph/)
• 2-hours lab session on Thursdays
• From 11am to 1pm, in ITL or Eng.B10 • Labs start in week 2
01. Introduction (Gianni)
02. Synchronization (Joseph)
03. RPC RMI SOAP Threads (Joseph)
04. REST (Joseph)
05. Consensus Protocols and Paxos (Gianni)
06. Raft and Cloud Computing (Gianni)
07. Midterm
08. Multiplayer Game Synchronization (Joseph)
09. Peer-to-Peer and Distributed Hash Tables (Gianni) 10. Key-Value Stores (Gianni)
11. Bitcoin (Joseph)
• Exam 40%
Assessment
• Coursework 40% (more information will be provided by Joseph)
• Labs 20%
• We will have four Labs each of them counting 5%. New labs will be
released on week 2, 3, 5, 6
• Once released, you have two weeks to submit the lab in QMplus
• You can use the remaining lab sessions to work towards the completion of your Coursework (deadline week 11)
• Labs and Coursework are submitted to QMplus
Introduction
Today, the lecture will focus on three main points:
• Definition of a Distributed System • Goals of a Distributed System
• Types of Distributed Systems
Today, the lecture will focus on three main points:
• Definition of a Distributed System • Goals of a Distributed System
• Types of Distributed Systems
Can you name some examples? Go to www.menti.com and use code 6824 1010
Can you name some examples? Go to www.menti.com and use code 47 92 86 8
2020/2021 Class
Can you name some examples?
• The Internet
• BiTorrent
• The Web (servers and clients) • Hadoop
• Datacenters
What are NOT distributed systems?
• Humans interacting with each other (yeah, it might also be, but we are
not interested in this!)
• A standalone machine not connected to the network and with only one process running on it
So, what are Distributed Systems?
Simple definition: Any system too large to fit on one computer! J
A first definition
• A collection of independent computers that appears to its users as a single coherent system
What you shall expect from us
• In this course we are interested in the insides of a distributed system
• We will look at:
• What are the algorithms in place?
• How you design or implement one? • How you maintain one?
• What’re their characteristics?
A definition
• So far we defined as : “A collection of independent computers that appears to its users as a single coherent system”
• Not a good definition, if we want to study the internals of a distributed system…
Our definition
A distributed system is a collection of entities, each of which is autonomous, programmable, asynchronous and failure-prone, and which communicate though an unreliable communication medium
Our definition
A distributed system is a collection of entities, each of which is autonomous, programmable, asynchronous and failure-prone, and which communicate though an unreliable communication medium
– Each entity is a process running on some device
Our definition
A distributed system is a collection of entities, each of which is autonomous, programmable, asynchronous and failure-prone, and which communicate though an unreliable communication medium
– Each entity is a process running on some device
– Autonomous: it is standalone. If left “alone”, it will run just fine!
Our definition
A distributed system is a collection of entities, each of which is autonomous, programmable, asynchronous and failure-prone, and which communicate though an unreliable communication medium
– Each entity is a process running on some device
– Autonomous: it is standalone. If left “alone”, it will run just fine!
– Programmable: you have written code that is running inside those processes
Our definition
A distributed system is a collection of entities, each of which is autonomous, programmable, asynchronous and failure-prone, and which communicate though an unreliable communication medium
– Each entity is a process running on some device
– Autonomous: it is standalone. If left “alone”, it will run just fine!
– Programmable: you have written code that is running inside those processes – Asynchronous: each process runs according to its own clock
Our definition
A distributed system is a collection of entities, each of which is autonomous, programmable, asynchronous and failure-prone, and which communicate though an unreliable communication medium
– Each entity is a process running on some device
– Autonomous: it is standalone. If left “alone”, it will run just fine!
– Programmable: you have written code that is running inside those processes – Asynchronous: each process runs according to its own clock
– Failure-prone: those entities can fail!
Our definition
A distributed system is a collection of entities, each of which is autonomous, programmable, asynchronous and failure-prone, and which communicate though an unreliable communication medium
– Those entities will exchange some messages. Those messages can be dropped or delayed. We assume an unreliable communication channel!
in depth..
A distributed system is a collection of entities, each of which is autonomous, programmable, asynchronous and failure-prone, and which communicate though an unreliable communication medium
– Entity: a process on a device (PC, laptop, tablet)
in depth..
A distributed system is a collection of entities, each of which is autonomous, programmable, asynchronous and failure-prone, and which communicate though an unreliable communication medium
– Entity: a process on a device (PC, laptop, tablet)
– Autonomous: no shared memory. Each runs its own local OS and configuration parameters
in depth..
A distributed system is a collection of entities, each of which is autonomous, programmable, asynchronous and failure-prone, and which communicate though an unreliable communication medium
– Entity: a process on a device (PC, laptop, tablet)
– Autonomous: no shared memory. Each runs its own local OS and
configuration parameters
– Programmable: now you understand why we excluded human interaction! J
in depth..
A distributed system is a collection of entities, each of which is autonomous, programmable, asynchronous and failure-prone, and which communicate though an unreliable communication medium
– Entity: a process on a device (PC, laptop, tablet)
– Autonomous: no shared memory. Each runs its own local OS and
configuration parameters
– Programmable: now you understand why we excluded human interaction! J
– Asynchronous: distinguishes distributes systems from parallel systems (e.g., multiprocessor systems)
in depth..
A distributed system is a collection of entities, each of which is autonomous, programmable, asynchronous and failure-prone, and which communicate though an unreliable communication medium
– Entity: a process on a device (PC, laptop, tablet)
– Autonomous: no shared memory. Each runs its own local OS and
configuration parameters
– Programmable: now you understand why we excluded human interaction! J
– Asynchronous: distinguishes distributes systems from parallel systems (e.g., multiprocessor systems)
– Failure-prone: a PC, laptop, tablet can easily crash!
in depth..
A distributed system is a collection of entities, each of which is autonomous, programmable, asynchronous and failure-prone, and which communicate though an unreliable communication medium
– Communication medium: Wireless/ Wired
Distributed Systems in a figure
P1 P2 P3 ….. Pn
Communication network
Distributed Systems in a figure
P1 P2 P3 ….. Pn send(message m, P3)
Communication network
Distributed Systems in a figure
P1 P2 P3 ….. Pn
send(message m, P3)
recv(message m)
Communication network
Food for researchers!
• Peer to peer systems: computers connected to each other via the Internet (Gnutella, Kazaa, BitTorrent)
• Cloud infrastructures: HW and SW components needed to support the computing requirements of a cloud model (AWS, Azure, Google Cloud)
• Cloud storage: a service model in which data is maintained, managed and backed up remotely and made available over a network (Key-value stores, NoSQL, Cassandra)
• Cloud programming: how to take advantage of a distributed resources for processing (MapReduce, Storm)
• Coordination: how to coordinate the resources (Paxos, Raft)
• Managing many clients and servers concurrently 34
Many challenges around..
• Failures: no longer the exception, but rather a norm (Microsoft in “Pingmesh: A Large-Scale System for Data Center Network Latency Measurement and Analysis” in ACM SIGCOMM 2015)
• Scalability: 1000s of machines and Terabytes of data
• Asynchrony: clock skew and clock drift (you cannot fully rely on message
timestamps between machines)
• Concurrency: 1000s of machines interacting with each other accessing the
The idea behind all of this
Present a single-system image so the distributed system “looks like” a single computer rather than a collection of separate computers
• Hide internal organization, i.e., communication details • Provide a uniform interface
The idea behind all of this
Present a single-system image so the distributed system “looks like” a single computer rather than a collection of separate computers
• Hide internal organization, i.e., communication details • Provide a uniform interface
Why this is good?
The idea behind all of this
Present a single-system image so the distributed system “looks like” a single computer rather than a collection of separate computers
• Hide internal organization, i.e., communication details
• Provide a uniform interface
Why this is good?
• Easily expandable: adding new computers is hidden from users
• Availability: failure in one component can be covered by other components
So, how does it look like?
So, how does it look like?
This is the communication channel
So, how does it look like?
This is the entity which is autonomous, programmable and failure prone
This is the communication channel
What about this?
So, how does it look like?
The middleware
The middleware is a software layer situated between applications and operating systems. Allows independent computer to work together closely
• Hides the intricacies of distributed applications
• Hides the heterogeneity of hardware, operating systems and protocols
• Provides uniform and high-level interfaces used to make interoperable, reusable and portable applications
• Provides a set of common services that minimizes duplication of efforts and enhances collaboration between applications
The middleware (cont’d)
Middleware is similar to an operating system because it can support other application programs, provide controlled interaction, prevent interference
between computations and facilitate interaction between computations on different computers via network communication services.
A typical operating system provides an application programming interface (API) for programs to utilize underlying hardware features. Middleware, however, provides an API for utilizing underlying operating system features.
The middleware: examples
• CORBA (Common Object Request Broker Architecture)
• DCOM (Distributed Component Object Management) – being replaced by .net • Sun’s ONC RPC (Remote Procedure Call)
• RMI (Remote Method Invocation)
• SOAP (Simple Object Access Protocol)
The middleware: examples
• All of the previous examples support communication across a network
• They provide protocols that allow a program running on one kind of computer, using one kind of operating system, to call a program running on another computer with a different operating system
• The communicating programs must be running the same middleware
• What: A distributed system is a collection of entities, each of which is autonomous, programmable, asynchronous and failure-prone, and which communicate though an unreliable communication medium
• Who: AWS, Azure, Google cloud • How: Middleware
Today, the lecture will focus on three main points:
• Definition of a Distributed System • Goals of a Distributed System
• Types of Distributed Systems
• Resource Accessibility • Transparency
• Openness
• Scalability
• Resource Accessibility • Transparency
• Openness
• Scalability
Resource accessibility
• Support user access to remote resources (printers, data files, web pages, CPU cycles) and the fair sharing of the resources
• Economics of sharing expensive resources
• Performance enhancement – due to multiple processors
• Resource sharing introduces security problems.
• Resource Accessibility • Transparency
• Openness
• Scalability
Transparency
• A distributed system that appears to its users & applications to be a single computer system is said to be transparent.
• Users & apps should be able to access remote resources in the same way they access local resources.
• Software hides some of the details of the distribution of system resources.
• Transparency has several dimensions.
Transparency
• A distributed system that appears to its users & applications to be a single computer system is said to be transparent.
• Users & apps should be able to access remote resources in the same way they access local resources.
• Software hides some of the details of the distribution of system resources. • Transparency has several dimensions.
Replication
Concurrency
Relocation
Dimension 1: distribution
Transparency
Description
Hide differences in data representation & resource access (enables interoperability)
Hide location of resource (can use resource without knowing its location)
Hide possibility that a system may change location of resource (no effect on access)
Hide the possibility that multiple copies of the resource exist (for reliability and/or availability)
Hide the possibility that the resource may be shared concurrently
Hide failure and recovery of the resource. How does one differentiate betw. slow and failed?
Hide that resource may be moved during use
Dimension 2: degree
• Too much emphasis on transparency may prevent the user from understanding system behavior.
• Resource Accessibility • Transparency
• Openness
• Scalability
• An open distributed system is one that is able to interact with other open distributed systems even if the underlying environments are different. This is accomplished:
• Well defined interfaces
• Should be able to support application portability • Systems should be able to interoperate
Why being “open” is good?
• Interoperability: the ability of two different systems or applications to work together
• A process that needs a service should be able to talk to any process that provides the service.
• Multiple implementations of the same service may be provided, as long as the interface is maintained
• Portability: an application designed to run on one distributed system can run on another system which implements the same interface.
• Extensibility: Easy to add new components, features
• Resource Accessibility
• Distribution Transparency • Openness
• Scalability
Scalability
• Dimensions that may scale:
• With respect to size
• With respect to geographical distribution
• A scalable system still performs well as it scales up along any of the two dimensions
Scalability
• Dimensions that may scale:
• With respect to size: This is clear, no need to say more about it. • With respect to geographical distribution
• A scalable system still performs well as it scales up along any of the two dimensions
Scalability
• Dimensions that may scale:
• With respect to size
• With respect to geographical distribution
• A scalable system still performs well as it scales up along any of the two dimensions
Geographic scalability
• A system that can handle an increase in workload that results from an increase in the size of the geographical area that it serves. The aim is to serve a larger geographical area just as easy as you can serve a smaller area.
Example 1: Netflix
• Think about Netflix! Netflix uses a Distributed Database Management Systems so that data can be stored locally in locations with the highest demand. This improves access time.
• Idea: Normally creates a (temporary) replica of something closer to the user • Replication is often more permanent
• User (client system) decides to cache, server system decides to replicate
This is hard!
• Having multiple copies leads to inconsistencies: modifying one copy makes that copy different from the rest.
• Always keeping copies consistent and in a general way requires global synchronization on each modification
• Global synchronization precludes large-scale solutions
Example 2: DNS
• DNS namespace is organized as a tree of domains; each domain is divided into zones; names in each zone are handled by a different name server
• WWW consists of many (millions?) of servers
Example 2: DNS
Example 2: DNS • Example: resolving flits.cs.vu.nl
• first passed to the server of zone Z1 which returns the address of the server for zone Z2, to which the rest of name, flits.cs.vu, can be handed. The server for Z2 will return the address of the server for zone Z3, which is capable of handling the last part of the name and will return the address of the associated host.
What impact scalability?
• Scalability is negatively affected when the system is based on
• Centralized server: one for all users
• Centralized data: a single database for all users
• Centralized algorithms: one site collects all information, processes it, distributes the results to all sites.
• Complete knowledge: good
• Time and network traffic: bad
Decentralization
• No machine has complete information about the system state • Machines make decisions based only on local information
• Failure of a single machine doesn’t ruin the algorithm
Decentralization is your friend
• A scalable distributed system must avoid centralising:
• components (e.g., avoid having a single server)
• tables (e.g., avoid having a single centralised directory of names)
• algorithms (e.g., avoid algorithms based on complete information).
Decentralization is your friend
• When designing algorithms for distributed systems the following design rules can help avoid centralisation:
• Do not require any machine to hold complete system state. • Allow nodes to make decisions based on local information. • Algorithms must survive failure of nodes.
• No assumption of a global clock.
• Resource accessibility: sharing and enhanced performance • Transparency: easier use
• Openness: support interoperability, portability, extensibility
• Scalability: with respect to size (number of users) and geographic distribution
Today, the lecture will focus on three main points:
• Definition of a Distributed System • Goals of a Distributed System
• Types of Distributed Systems
Types of Distributed Systems
• Distributed Computing Systems • Clusters
• Grids • Clouds
Types of Distributed S
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