代写代考 CMSC 216 Project #9 Spring 2022 Date due: Tuesday, May 3, 11:59:59 p.m. – cscodehelp代写
CMSC 216 Project #9 Spring 2022 Date due: Tuesday, May 3, 11:59:59 p.m.
1 Introduction
In this project you will be writing three MIPS assembly language programs. Remember that information about MIPS is on the Administrative and resources page on ELMS. We demonstrated running the QtSpim graphical simulator in class. If your account is set up right you should be able to run it without having to do anything special or different, but you have to be using an X server to run the graphical simulator.
Your task will be to take some C programs we give you and write assembly programs that are equivalent to them. Read the requirements in Section 3 carefully before coding, and again after finishing the project. Failure to follow
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these requirements will result in losing significant questions.
credit, so be sure to read them carefully. Ask in advance if you have
There are two assembly homeworks on ELMS: Homework #9 is on basic assembly, and Homework #10 is on func- tions in assembly. If you do these homeworks and understand the answers, you will have already gotten practice with every assembly language feature that this project requires. If you come to the TAs’ office hours to ask any questions about writing assembly, you must have already done these homeworks. The TAs will not answer any questions about the project unless you can show them that you have first done the assembly homeworks. (Of course if you need help with the homeworks you can ask in office hours.)
Due to the size of the course it is not feasible for us to be able to provide project information or help via email/ELMS messages, so we will be unable to answer such questions. However you are welcome to ask any questions verbally during the TAs’ office hours (or during, before, or after discussion section or lecture if time permits). However, you cannot wait to write projects in a course with this many students.
1.1 Extra credit
You are optionally able to earn either 3 or 6 extra–credit bonus points on this project. If you make only one submission that passes all the public tests you will get 3 extra–credit bonus points. Additionally, if your single submission is made at least 48 hours before the on–time deadline you will get 3 additional extra credit bonus points, for 6 extra credit points total. (If for some reason your program passes all the public tests on Grace, but doesn’t work on the submit server when submitted, so you have to submit more than once– and this is not due to an error on your part– you can talk with me verbally in office hours about receiving the extra credit despite having more than one submission.)
2 Project description, and programs to be written
The project tarfile contains three C programs prog1.c, prog2.c, and prog3.c that you must translate to MIPS assembly programs. Extract the files from the tarfile using commands similar to those from before:
tar -zxvf ~/216public/project09/project09.tgz
For each C program you must write a MIPS assembly language program that works the same way and does the same things, so it will produce the same output as the C program if given the same input (with one exception discussed in Section 2.4). Your MIPS assembly files must be named prog1.s, prog2.s, and prog3.s.
Below we briefly explain what the three C programs do, so we can discuss some things about them, but the definitive description of what they do is the programs themselves, available in the project tarfile. Your assembly programs should do things exactly the same way as the C programs do.
All of your assembly programs should terminate via the MIPS system call to terminate execution; abnormal termina- tion should never occur (except in the case of an I/O error, which you are not required to handle).
2.1 Digit reverse program (prog1.c)
This program reads a single integer from the input, stores it into a global variable n, and prints the number whose digits are the reverse of those of n. For example, if n is 321 the program prints 123. n may have any integer value but the function prints −1 in these two error cases:
© 2022 L. Herman; all rights reserved 1
• We do not have a interpretation for what the reverse digit for of a negative number would be. For example, would the reverse of −123 be 321 or −321 or even 321− (which is not even a valid number)? Since we do not have a good answer we call this an error case and the program just prints −1 if n is negative.
• The reverse digit form of zero is just zero. However, we consider it to be an error case if n has more than one digit but its rightmost digit is zero, for example the number 3210. Your assembly program could print 0123 for this case but the C program does not do this, so your assembly program should not either. As a result, if n is not zero itself but the rightmost digit of n is zero then −1 ls also just be printed.
This C program will print 216 if given the input 000216, because leading zeros are ignored when reading numbers in C. The MIPS system call for reading an integer also just ignores leading zeros, so your assembly program will have the same effect.
As you are writing your own tests of this program, note that the largest positive int on the Grace machines is 2,147,483,647 (231 − 1), so the program will not be able to read any number that is larger than this.
This program will be the easiest of the three to write because it does not use any functions other than main, and main only uses global variables.
2.2 Catalan program (prog2.c)
This program reads an integer into a global variable number, which it then passes into a parameter n of a function catalan, which returns the value of the n’th Catalan number. Examples of Catalan numbers for a few values of n are in the Project #1 assignment. The value returned by the function is stored in another global variable result in main, which is then printed, followed by a newline. In non–error cases the program’s output will be zero or more, but the function returns −1 if its parameter n is less than zero.
The program uses ints, not longs, because we are only using ints on the MIPS. We will not test your program with values of number that would cause the result to not fit into an int, and you can ignore such values in your own testing. (Overflow can happen even for small values of number.)
This program (and the next one) will be more work than the first one because they have functions other than main, and the functions have parameters, local variables, and return values.
Carefully read and study the PDF lecture examples of functions in assembly. They illustrate everything that you have to know and to use. But you have to understand everything that they are doing, before trying to write assembly code yourself. Study them and if there is anything that you don’t understand 100% about what they are doing or why, ask in office hours before starting to write this project.
Here are a few suggestions for developing the program one part at a time, assuming you are up to speed on the assembly function examples. (Even someone who is familiar with things can still make mistakes coding in assembly, because it’s easy to make errors but hard to find them.)
• First just write the main function to read a number (which your first program also did, so you should understand how to read an integer now) and just print it afterwards (you should also know how to print an integer).
You don’t really have to print the number after it’s read– you can instead see whether the number is being read into a register correctly in the QtSpim graphical simulator– but the main function has to print something at its end anyway, and it’s not that many instructions to print a number.
• Then just write an empty catalan function. In other words, try writing a catalan function that has no local variables or parameters, and call it from the main function between reading and printing the number. Run the program at this point. If it works then you have some indication that you are creating the stack frame for catalan correctly and removing it later.
• Then just modify the catalan function to return a hardcoded value, like 216 (it won’t actually compute Catalan numbers yet, and it won’t even have a parameter yet, it will just always return 216). Then modify the main function to print the value returned by the catalan function after calling it. If this works then it seems that you are able to return a value from an assembly function.
• Thenmodifyboththemainfunctionandthecatalanfunctiontoaddaparametertocatalan,andpassthenumber read in main into catalan. But have the catalan function just always return its parameter (not 216), instead of trying to compute Catalan numbers yet. If this works then it seems you are able to pass a parameter to a function. You could also add a few instructions in the beginning of the catalan function to access and print its parameter.
© 2022 L. Herman; all rights reserved 2
• Then of course add instructions to the catalan function to actually compute and return the n’th Catalan number. 2.3 Recursive Catalan program (prog3.c)
This program turns the function in prog2.c into a recursive function. The program’s results will be the same in all cases as the previous one; it just uses recursion instead. This program must use a recursive function.
Note that most of the steps above don’t apply to this program– if you already wrote the second program then you already have a catalan function that is being called from the main function and that computes and returns a value. You just have to change it to call itself, which may be a little more tricky to wrap your head around than an iterative function, but of course we have provided examples of recursive assembly functions.
2.4 Reading input
All three programs read input, and they just read integer inputs. You may assume that legitimate integer values will be input to all programs, and that the numbers will be small enough to fit into an int.
Note that you can’t use the mouse to copy and paste input into the input window in the graphical simulator QtSpim, you just have to type input manually (pressing return after each number entered if a program reads more than one number). But the programs each only read one number, so entering the input manually should be easy.
3 Requirements
In this project you are a compiler. In particular, you are a compiler that does not do any optimization. There are many different ways that the three C programs could have been written differently yet produce the same results, but you are not going to modify the C programs when you convert them to assembly, because that is not what a compiler does. A compiler simply converts C programs, as the programmer wrote them, to assembly.
What this means is that you must follow the programs 100% accurately in translating them to assembly. Your assembly programs must use the exact same algorithms as the corresponding C programs. They must have instructions that implement the statements that are in the C programs, just converted to assembly. The functions must have the same number of returns as the C programs. They must have the exact same local variables and parameters as the functions in the C programs do. Every function, local variable, global variable, if statement, loop, etc., which is present in each C program needs to likewise be exactly present in the assembly program that you write for it. And there should also not be anything in your assembly programs that is not in the corresponding C programs.
If you don’t follow the programs exactly in translating them, you will lose significant credit. As an extreme example, it would easily be possible to write a program that had the same effect as the second or third programs, without using a separate function at all. However we will detect this in grading and you would lose all credit for that part of the project as a result. (If this caused you to pass fewer than half of the public tests of this project then you would not pass the course, regardless of overall grade.) Here are more specifics and requirements:
• For the second and third programs that use functions, each function must use registers beginning with $t0. You cannot try to “reserve” different registers for use in different functions. First, if you do this, we will deduct significant credit. Second, and more important, compilers do not do this because it will not work. Trying to do this for even small programs such as the second and third ones in this project would require more registers than the machine has. So just start using registers with $t0, $t1, etc., in each function.
• A consequence of the above is that any statement in one of the C programs that has a side effect must immediately cause something (the modified variable) to be stored in memory. The semantics of side effects are that they cause memory to be modified, so you cannot just keep variables only in registers (there are not enough registers to be able to do this).
Registers temporarily store operands and results of computations, but operands of computations are first fetched (loaded) from memory, and results of computations are stored back in memory right after they are produced.
• Related to the above: when an assembly function makes any function call– which could either be to another function, or even a recursive call to itself– it cannot assume that any registers have the same values after the function call that they did before the call.
© 2022 L. Herman; all rights reserved 3
Of course if assembly code puts a value in a register and uses that register later, and it has not changed the value in that register or made any function calls in the meantime in the meantime, the register will still have the same value. But different functions use the same registers– because there are not enough registers for each function to have its “own” registers– so registers will almost certainly not have the same values after a function call as before. So what assembly code must do is to immediately store the result of any statement that has a side effect into memory– which must be a memory location in the runtime stack if the side effect is changing a local variable or parameter– and after any function call, any values that are needed again must be reloaded into registers from memory (from the runtime stack, if the values needed are local variables or parameters).
• The second and third programs (that have functions) must pass the same arguments as their C main programs pass to their functions, using the runtime stack, as shown in class. You cannot just use global variables or registers to communicate values from one function (including main) to another function. And because the functions in the C programs only use local variables and parameters– and do not use any global variables– your assembly functions (other than main) can only use local variables and parameters and not use any global variables.
If you don’t faithfully follow the program and store all function parameters in the runtime stack you will lose significant credit.
• Your functions in the second and third programs must pass their return values back via a register, as illustrated in class (not for example using a global variable).
• The functions in the second and third assembly programs must have a local variable for every local variable in the corresponding C program. Similar to the previous item, all function local variables must be stored in the runtime stack, not in the data segment with a label (only global and static variables are stored in the data segment).
For example, the function in the third program is shown on the left on the next page. The version to the right of it would work exactly the same, but your assembly code must implement the version on the left (storing the result of the recursive call into the local variables temp1 and temp2, rather than just directly returning the result produced by recursive calls), because one thing this C program (this part of the project) is testing for is your code being able to store and access local variables in a recursive function.
• As mentioned, the catalan functions in the second and third C programs only use local variables and parameters; they do not use any global variables. Only the main functions use global variables. Your assembly functions must do the same.
If your assembly programs don’t follow these things you will lose significant credit.
static int catalan(int n) { int ans, temp;
if (n == 0)
if (n > 0) {
temp= catalan(n – 1);
ans= (2 * (2 * n – 1) * temp) / (n + 1);
return ans; }
static int catalan(int n) { if (n == 0)
return 1; else
if (n > 0)
return (2 * (2 * n – 1) *
catalan(n – 1)) / (n + 1); else return -1;
Of course there are slightly different ways of translating some statements from C to assembly, which would all be correct (just like there are somewhat different ways of writing the C projects in this course that satisfy the requirements and are fine). For example, when writing code for a conditional or loop you can choose to invert the condition or not (of course the code for the subsidiary statements would be in different orders depending upon which way you choose). But
© 2022 L. Herman; all rights reserved 4
the intention is to faithfully translate the programs like a compiler would (albeit an inefficient compiler), using the same algorithms, steps, statements, and variables that the original C programs do.
A Development procedure
A.1 Running your programs and checking your results
The public tests are just text files that have the numbers to be read by your assembly programs. Each assembly program will be run using the spim simulator, with input redirected from an input data file. (For debugging you will want to use QtSpim, but the tests just use the nongraphical command–line simulator spim.) To simplify things, since different tests run different programs, we wrote short, one–line shell scripts to run each public test. To run the first public test just run the script public1 (as a command), which you can see just executes the command spim -file prog1.s < public1.inputdata. The shell scripts then pipe the output of the simulator into the command tail -n +2, which ignores or removes the very first line of its input (it prints all of its standard input starting with the second line). This is because the spim simulator prints an extra first line when it runs, which is different on the submit server (because the simulator is set up differently there than on Grace). After tail is used to ignore that line your program’s actual output is all that remains, which can be directly compared with the expected outputs both on Grace and on the submit server.
As before, if no differences exist between your output and the correct output, diff will produce no output, and your code passed the test. Because the tests are all shell scripts the run-tests2 script that you were able to use in an earlier project (which is a slightly modified version of the run-tests script that your TA showed in discussion section) can again be used in this project, to automate the process of running all of the tests. Once you have written the three assembly programs just use the single command run-tests2 to run all of the public tests, and see which ones passed or failed. Note also that if you name your own test input files of the form studentn.inputdata, and create expected output files with names of the form studentn.output and write scripts to run your test named like studentn (where n is a one–digit or two–digit number), run-tests2 will run your tests along with the public tests. (You must give your scripts executable permission using the chmod command, for example chmod u+x student01 for a script named student01, in order to be able to run them.)
A.2 Submitting your program
As before, the command submit will submit your project. Before you submit, however, you must first check to mak
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