CS代考计算机代写 c++ IOS android cache chain x86 algorithm arm compiler /* stb_image – v2.26 – public domain image loader – http://nothings.org/stb
/* stb_image – v2.26 – public domain image loader – http://nothings.org/stb
no warranty implied; use at your own risk
Do this:
#define STB_IMAGE_IMPLEMENTATION
before you include this file in *one* C or C++ file to create the implementation.
// i.e. it should look like this:
#include …
#include …
#include …
#define STB_IMAGE_IMPLEMENTATION
#include “stb_image.h”
You can #define STBI_ASSERT(x) before the #include to avoid using assert.h.
And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free
QUICK NOTES:
Primarily of interest to game developers and other people who can
avoid problematic images and only need the trivial interface
JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib)
PNG 1/2/4/8/16-bit-per-channel
TGA (not sure what subset, if a subset)
BMP non-1bpp, non-RLE
PSD (composited view only, no extra channels, 8/16 bit-per-channel)
GIF (*comp always reports as 4-channel)
HDR (radiance rgbE format)
PIC (Softimage PIC)
PNM (PPM and PGM binary only)
Animated GIF still needs a proper API, but here’s one way to do it: