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Assignment 1 : A 2D Game Engine Due: Fri Sep 1, 2017, 23:59:59 Late penalty: Penalties are off the maximum mark. 1.5 marks/day and 1 mark/day for the bonus game Marks: 15 Marks plus up to 3 Bonus Marks Note on bonus marks policy: bonus marks do not carry across to make up for final exam marks. They can only count towards the 40% allocated to assignment marks. Intro For the first assignment you will be building a simple 2D game engine. This is an individual assignment The aim of this assignment is to test: 1. Your understanding of the idea of a scene graph. 2. Your understanding of 2D affine transforms (translation, rotation, scale) 3. Your ability to set the modelview transform in OpenGL 4. Your ability to use the orthogonal projection. 5. Your ability to draw simple shapes. 6. Your ability to model a simple scene using the scene graph Task You task is to complete the implementation of a scenegraph based game engine and use it to make a simple game (or animation). The engine is designed to allow a games programmer to implement simple 2D objects, connect them in a scenegraph (in this case, a tree) and animate them in response to user input. Files Download a set of base classes here. These classes implement the basic datastructures, but are incomplete. The files provided are:…
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