程序代写代做代考 Java javaFx gui compiler CSE 219 Computer science III

CSE 219 Computer science III

CSE 219
COMPUTER SCIENCE III

EVENT PROGRAMMING WITH JAVAFX

EVENT PROGRAMMING

In event-driven programming, code is executed upon

activation of events.

Operating Systems constantly monitor events

– Ex: keystrokes, mouse clicks, etc…

The OS:

– sorts out these events

– reports them to the appropriate programs

WHERE DO WE COME IN?

For each control (button, combo box, etc.):

– define an event handler
– construct an instance of event handler
– tell the control who its event handler is

Event Handler?

– code with response to event
– a.k.a. event listener

JAVA’S EVENT HANDLING

An event source is a GUI control

– JavaFX: Button, ChoiceBox, ListView, etc.

– different types of sources:
– can detect different types of events

– can register different types of listeners (handlers)

JAVA’S EVENT HANDLING

When the user interacts with a control (source):

– an event object is constructed

– the event object is sent to all registered listener

objects

– the listener object (handler) responds as you

defined it to

EVENT LISTENERS (EVENT HANDLER)

Defined by you, the application programmer

– you customize the response
– How?

– Inheritance & Polymorphism

You define your own listener class

– implement the appropriate interface
– define responses in all necessary methods

EVENT OBJECTS

Contain information about the event

Like what?

– location of mouse click
– event source that was interacted with
– etc.

Listeners use them to properly respond

– different methods inside a listener object can react
differently to different types of interactions

public class HandleEvent extends Application {

public void start(Stage primaryStage) {

HBox pane = new HBox(10);

Button btOK = new Button(“OK”);

Button btCancel = new Button(“Cancel”);

OKHandler handler1 = new OKHandler ();

btOK.setOnAction(handler1);

CancelHandler handler2 =

new CancelHandler ();

btCancel.setOnAction(handler2);

pane.getChildren().addAll(btOK, btCancel);

Scene scene = new Scene(pane);

primaryStage.setScene(scene);

primaryStage.show();

}…/*main*/}

class OKHandler implements EventHandler {

@Override

public void handle(ActionEvent e) {

System.out.println(“OK button clicked”);

}

}

class CancelHandler implements

EventHandler {

@Override

public void handle(ActionEvent e) {

System.out.println(“Cancel button clicked”);

}

}

HANDLING GUI EVENTS

Source object: Button

Event object: ActionEvent

• Listener objects: OkHandler, CancelHandler

EVENT CLASSES

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EVENT INFORMATION

Event objects have info about the event:

– e.g. the source object (via getSource())

EventObject subclasses are for special events:

• such as button actions
• window events
• component events
• mouse movements
• keystrokes

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SELECTED USER ACTIONS AND HANDLERS

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INNER CLASS LISTENERS

A listener class is typically for a particular

GUI component (e.g., one button).

–Any object instance of the inner handler
class has access to all GUI fields of the

outer class.

–How can the (non-static) inner class access the
outer class?

– It will not be shared by other applications.

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WHAT’S THE OUTPUT?

The (non-static) Inner class

– class can reference the data and

methods defined in the outer class

– is compiled as

OuterClass$InnerClass.class

public class OuterClass {

private int outerData = 0;

private InnerClass iC1;

private InnerClass iC2;

public OuterClass() {

iC1 = new InnerClass();

iC2 = new InnerClass();

}

public void update() {

iC1.updateFromInner();

iC2.updateFromInner();

iC2.updateFromInner();

}

public void print() {

System.out.println(outerData);

System.out.println(iC1.innerData);

System.out.println(iC2.innerData);

}

public static void main(String[] args) {

OuterClass x = new OuterClass();

System.out.println(x.outerData);

}

class InnerClass {

private int innerData = 0;

public void updateFromInner() {

OuterClass.this.outerData++;

this.innerData–;

}

}

}

Inner class listeners can be shortened using

anonymous inner classes

• inner classes without a name.

• combines declaring an inner class and creating an instance
of the class in one step

new SuperClassName/InterfaceName() {

// Implement or override methods in superclass/interface

// Other methods if necessary

}

ANONYMOUS INNER CLASSES

ANONYMOUS INNER CLASSES EXAMPLE

We could use this:

btOK.setOnAction(new EventHandler() {

@Override

public void handle(ActionEvent e) {

System.out.println(“OK button clicked”);

}

});

Instead of this:

OKHandler handler1 = new OKHandler();

btOK.setOnAction(handler1);

public class AnonymousHandlerDemo extends Application {

public void start(Stage primaryStage) {

HBox hBox = new HBox();

Button btNew = new Button(“New”);

Button btOpen = new Button(“Open”);

hBox.getChildren().addAll(btNew, btOpen);

btNew.setOnAction(new EventHandler() {

@Override

public void handle(ActionEvent e) {

System.out.println(“Process New”);

}

});

btOpen.setOnAction(new EventHandler() {

@Override

public void handle(ActionEvent e) {

System.out.println(“Process Open”);

}

});

Scene scene = new Scene(hBox, 300, 50);

primaryStage.setTitle(“AnonymousHandlerDemo”);

primaryStage.setScene(scene);

primaryStage.show();

} …}

LAMBDA EXPRESSIONS

Lambda expression is a new feature in Java 8.

– Predefined functions for the type of the input.

Lambda expressions

– can be viewed as anonymous methods without the syntactic
burden!

– allow us to pass “functionality” as a method argument

btEnlarge.setOnAction(

new EventHandler() {

@Override

public void handle(ActionEvent e) {

// Code for processing event e

}

}

});

(a) Anonymous inner class event handler

btEnlarge.setOnAction(e -> {

// Code for processing event e

});

(b) Lambda expression event handler

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public class LambdaHandlerDemo extends Application {

@Override

public void start(Stage primaryStage) {

HBox hBox = new HBox();

hBox.setSpacing(10);

hBox.setAlignment(Pos.CENTER);

Button btNew = new Button(“New”);

Button btOpen = new Button(“Open”);

Button btSave = new Button(“Save”);

Button btPrint = new Button(“Print”);

hBox.getChildren().addAll(btNew, btOpen, btSave, btPrint);

btNew.setOnAction(e -> System.out.println(“Process New”));

btOpen.setOnAction(e -> System.out.println(“Process Open”));

btSave.setOnAction(e -> System.out.println(“Process Save”));

btPrint.setOnAction(e -> System.out.println(“Process Print”));

SINGLE ABSTRACT METHOD INTERFACE (SAM)

The statements in the lambda expression is all for that

method.

– If it contains multiple methods, the compiler will not be

able to compile the lambda expression.

– So, for the compiler to understand lambda expressions,

the interface must contain exactly one abstract method.

– Such an interface is known as a functional interface, or a

Single Abstract Method (SAM) interface.

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LOAN CALCULATOR
public class LoanCalculator extends Application {

private Stage primaryStage;

private TextField tfAnnualInterestRate;

private TextField tfNumberOfYears;

private TextField tfLoanAmount;

private TextField tfMonthlyPayment;

private TextField tfTotalPayment;

private Button btCalculate;

private Scene scene;

@Override

public void start(Stage initPrimaryStage) {

primaryStage = initPrimaryStage;

layoutGUI();

initHandlers();

}

LOAN CALCULATOR

public void layoutGUI() {

tfAnnualInterestRate = new TextField();

tfNumberOfYears = new TextField();

tfLoanAmount = new TextField();

tfMonthlyPayment = new TextField();

tfTotalPayment = new TextField();

btCalculate = new Button(“Calculate”);

GridPane gridPane = new GridPane();

scene = new Scene(gridPane, 400, 250);

primaryStage.setScene(scene);

primaryStage.show();

LOAN CALCULATOR

gridPane.setHgap(5);

gridPane.setVgap(5);

gridPane.add(new Label(“Annual Interest Rate:”), 0, 0);

gridPane.add(tfAnnualInterestRate, 1, 0);

gridPane.add(new Label(“Number of Years:”), 0, 1);

gridPane.add(tfNumberOfYears, 1, 1);

gridPane.add(new Label(“Loan Amount:”), 0, 2);

gridPane.add(tfLoanAmount, 1, 2);

gridPane.add(new Label(“Monthly Payment:”), 0, 3);

gridPane.add(tfMonthlyPayment, 1, 3);

gridPane.add(new Label(“Total Payment:”), 0, 4);

gridPane.add(tfTotalPayment, 1, 4);

gridPane.add(btCalculate, 1, 5);

}

LOAN CALCULATOR
public void initHandlers() {

btCalculate.setOnAction(e -> calculateLoanPayment());

}

private void calculateLoanPayment() {

double interest = Double.parseDouble(tfAnnualInterestRate.getText());

int year = Integer.parseInt(tfNumberOfYears.getText());

double loanAmount = Double.parseDouble(tfLoanAmount.getText());

Loan loan = new Loan(interest, year, loanAmount);

tfMonthlyPayment.setText(

String.format(“$%.2f”, loan.getMonthlyPayment())

);

tfTotalPayment.setText(

String.format(“$%.2f”, loan.getTotalPayment())

);

}

public static void main(String[] args){

launch(args);

}

}

MOUSEEVENT

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public class MouseEventDemo extends Application {

@Override

public void start(Stage primaryStage) {

Pane pane = new Pane();

Text text = new Text(20, 20, “Programming is fun”);

pane.getChildren().addAll(text);

text.setOnMouseDragged(e -> {

text.setX(e.getX());

text.setY(e.getY());

});

Scene scene = new Scene(pane, 300, 100);

primaryStage.setTitle(“MouseEventDemo”);

primaryStage.setScene(scene);

primaryStage.show();

}

public static void main(String[] args) {

launch(args);

}

}

THE KEYEVENT CLASS

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public class KeyEventDemo extends Application {

@Override

public void start(Stage primaryStage) {

Pane pane = new Pane();

Text text = new Text(20, 20, “A”);

text.setFocusTraversable(true);

pane.getChildren().add(text);

text.setOnKeyPressed(e -> {

switch (e.getCode()) {

case DOWN: text.setY(text.getY() + 10); break;

case UP: text.setY(text.getY() – 10); break;

case LEFT: text.setX(text.getX() – 10); break;

case RIGHT: text.setX(text.getX() + 10); break;

default:

if (Character.isLetterOrDigit(e.getText().charAt(0)))

text.setText(e.getText());

}

});

Scene scene = new Scene(pane);

primaryStage.setTitle(“KeyEventDemo”);

primaryStage.setScene(scene);

primaryStage.show();

}

THE KEYCODE CONSTANTS

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JAVAFX SUPPORT FOR MOBILE DEVICES

JavaFX has event programming support for mobile devices:

javafx.scene.input.SwipeEvent,

javafx.scene.input.TouchEvent,

javafx.scene.input.ZoomEvent.

Example:

http://docs.oracle.com/javase/8/javafx/events-

tutorial/gestureeventsjava.htm

http://docs.oracle.com/javase/8/javafx/events-

tutorial/toucheventsjava.htm

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http://docs.oracle.com/javase/8/javafx/events-tutorial/gestureeventsjava.htm

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