CS代考计算机代写 Java junit SE 333/433 Software Testing & Quality Assurance

SE 333/433 Software Testing & Quality Assurance
Introduction :
Software Quality and Software Testing
1

Outline
• Introductions
• Syllabus
• Software Quality Assurance: Introduction • Software Quality
• Software Testing
• Road map
2

Overview
• What is software quality? • How can it be measured?
• How can it be measured before/after the software is delivered?
3

Quality ?
• Think of an everyday object • e.g. a chair
• How would you measure it’s “quality”?
• construction quality? (e.g. strength of the joints,…)
• aesthetic value? (e.g. elegance,…)
• fit for purpose? (e.g. comfortable,…)
• All quality measures are relative
• there is no absolute scale
• we can say A is better than B but it is usually hard to say how much better
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Examples of Metrics from Everyday Life
• Working and living
• Cost of utilities for the month
• Cost of groceries for the month
• Amount of monthly rent per month
• Time spent at work each Saturday for the past month
• Time spent mowing the lawn for the past two times
• College experience
• Grades received in class last quarter
• Number of classes taken each quarter
• Amount of time spent in class this week
• Amount of time spent on studying and homework this week
• Number of hours of sleep last night
• Travel
• Time to drive from home to the airport
• Amount of miles traveled today
• Cost of meals and lodging for yesterday
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What is Software Quality ?
• Conformance to requirements.
• Narrowest sense of software quality.
• Lack of bugs.
• High reliability (number of failures per n hours of operation).
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What is Software Quality ?
• According to the IEEE, Software quality is:
1. The degree to which a system, component, or process
meets specified requirements.
2. The degree to which a system, component, or process meets customer or user needs or expectations.
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Software Quality :
• Definition:
Conformance to explicitly stated functional and performance requirements, explicitly documented development standards, and implicit characteristics that are expected of all professionally developed software
• Three important points in this definition
• Explicit software requirements are the foundation from which quality is measured. Lack of
conformance to requirements is lack of quality
• Specific standards define a set of development criteria that guide the manner in which software is engineered.
• There is a set of implicit requirements that often goes unmentioned (e.g., ease of use). If software conforms to its explicit requirements but fails to meet implicit requirements, software quality is suspect
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ISO 9126 Software Quality Factors
• Functionality
• The degree to which the software satisfies stated needs
• Reliability
• The amount of time that the software is available for use
• Usability
• The degree to which the software is easy to use
• Efficiency
• The degree to which the software makes optimal use of system resources
• Maintainability
• The ease with which repair and enhancement may be made to the software
• Portability
• The ease with which the software can be transposed from one environment to another
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Key Quality Concepts
• Reliability
• designer must be able to predict how the system will
behave:
• completeness – does it do everything it is supposed to do? (e.g. handle all possible inputs)
• consistency – does it always behave as expected? (e.g. repeatability)
• robustness – does it behave well under abnormal conditions? (e.g. resource failure)
• Efficiency
• Use of resources such as processor time, memory, network bandwidth
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Key Quality Concepts
• Maintainability
• How easy will it be to modify in the future? • perfective, adaptive, corrective
• Usability
• How easy is it to use?
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How is Software Quality is measured?
• Metric:
• (IEEE) A quantitative measure of the degree to which a system, component, or process possesses a given attribute
• Purpose
• Aid in the evaluation of analysis and design models
• Provide an indication of the complexity of procedural designs and source code
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Metrics for Object Oriented Design
• Number of children (i.e., subclasses)
• As the number of children of a class grows
• Reuse increases
• The abstraction represented by the parent class can be diluted by inappropriate children
• The amount of testing required will increase
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Metrics for Object Oriented Design
• Coupling between object classes
• Measures the number of collaborations a class has with
any other classes
• Higher coupling decreases the reusability of a class
• Higher coupling complicates modifications and testing • Coupling should be kept as low as possible
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Comment Percentage (CP)
• Number of commented lines of code divided by the number of non-blank lines of code
• Usually 20% indicates adequate commenting for C or Java code
• The higher the CP value the more maintainable the module is
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Outline
• Introductions
• Syllabus
• Software Quality Assurance: Introduction • Software Quality
• Software Testing
• Road map
16

Software Testing: Overview
• Software Testing?
• Why Test?
• What Do We Do When We Test ?
• Understand basic techniques for software verification and
validation
• Analyze basics of software testing techniques
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A Concrete Example…
Should start searching at 0, not 1
public static int numZero (int [ ] arr)
{ // Effects: If arr is null throw NullPointerException
// else return the number of occurrences of 0 in arr int count = 0;
for (int i = 1; i < arr.length; i++) { Test 1 [ 2, 7, 0 ] Expected: 1 Actual: 1 if (arr [ i ] == 0) { count++; } } return count; } Error : i is 1, not 0, on the first iteration Symptoms: none Error: i is 1, not 0 Error propagates to the variable count Symptoms: count is 0 at the return statement Test 2 [ 0, 2, 7 ] Expected: 1 Actual: 0 18 Myth Busters Software Testing 19 of 98 Myth #1 in Software Testing Q: What is the objective of software testing? A: Testing is to show that there are no errors/bugs/defects in the software.  Fact:  No!! The main objective of testing is to discover defects.  Testing is a destructive activity. 21 of 98 Myth #2 in Software Testing Q: What is the objective of software testing? A: Testing is to ensure that the software does what it is supposed to do.  Fact:  Only partly true.  Testing is also to ensure the software does not do what it is not supposed to do. 23 of 98 Myth #3 in Software Testing Q: How challenging is software testing? A: Testing is easier than design and implementation.  Fact:  Must consider all possible scenarios.  Implied and unstated requirements and threats.  Must be imaginative and creative. 25 of 98 Myth #4 in Software Testing Q: How challenging is software testing? A: Testing is an extremely creative and intellectually challenging task. 27 of 98 The Term Bug • Bug is used informally • Defect • Fault • Problem • Error • Incident • Anomaly • Variance • Failure • Inconsistency • Product Anomaly • Product Incidence • Feature 28 Failures • deviation of the observed behavior of a system from its specification, i.e., its expected behavior. • Failures can only be determined with respect to the specifications. • Failures are concerned with the observed behavior and outcome of the system. • Failures are Defects • Defects are • flaws in a system that can cause the system to fail to perform its required function • e.g. an incorrect condition or statement. • Defects are concerned with specific parts or components of the system. • Defects are synonymous with faults Errors • Errors are • human actions that result in a fault or defect in the system. • Errors are concerned with the underlying causes of the defects. • Errors are synonymous with mistakes. The Relations among Failures, Defects, and Errors • A human being makes an error (mistake) • can occur in design, coding, requirements, even testing. • An error can lead to a defect (fault) • can occur in requirements, design, or program code. • If a defect in code is executed, a failure may occur. • Failures only occur when a defect in the code is executed. • Not all defects cause failures all the time. • Defects occur because human beings are fallible • Failures can be caused by environmental conditions as well. The Relations among Failures, Defects, and Errors • The terms error, failure and defect have different meaning when testing. Especially in using JUnit. In this case: • Test Case Verdicts • Pass • The test case execution was completed • The function being tested performed as expected • Fail • The test case execution was completed • The function being tested did not perform as expected • Error • The test case execution was not completed, due to an unexpected event, exceptions, or improper set up of the test case, etc. Failures vs. Defects: A Simple Example • For any integer n, square (n) = n*n. int square (int x) { return x*2; } A defect square (3) = 6 A failure Failures vs. Defects: A Simple Example • For any integer n, square (n) = n*n. int square (int x) { return x*2; } A defect square (2) = 4 Correct result Not a failure Software Testing • Software testing is • the process of executing a program (or parts of a program) with the intention of finding defects • The purpose of testing • to find defects. • to discover every conceivable weakness in a software product. 1. Software testing ≠ Debugging. 2. Software testing ≠ Quality assurance Software Testing vs. Quality Assurance (QA) • Testing is necessary, but not sufficient for quality assurance • Testing contributes to improve quality by identifying problems. • Quality assurance sets the standards for the team/organization to build better software. Software is a Skin that Surrounds Our Civilization 38 Spectacular Software Failures • NASA’s Mars lander: September 1999, crashed due to a units integration fault • Ariane 5 explosion : Very expensive Ariane 5: exception-handling bug : forced self destruct on maiden flight (64-bit to 16-bit conversion: about 370 million $ lost) 39 Northeast Blackout of 2003 508 generating units and 256 power plants shut down Affected 10 million people in Ontario, Canada Affected 40 million people in 8 US states Financial losses of $6 Billion USD The alarm system in the energy management system failed due to a software error and operators were not informed of the power overload in the system 40 Costly Software Failures ! • NIST report, “The Economic Impacts of Inadequate Infrastructure for Software Testing” (2002) ➢Inadequate software testing costs the US alone between $22 and $59 billion annually • Huge losses due to web application failures ➢Financial services : $6.5 million per hour (just in USA!) ➢Credit card sales applications : $2.4 million per hour (in USA) 41 Discussion ... • Have you heard of other software bugs? • In the media? • From personal experience? • Does this embarrass you as a (future) software engineer? 42 Cost of Not Testing Poor Program Managers might say: “ Testing is too expensive. ” • Testing is the most time consuming and expensive part of software development • Not testing is even more expensive • If we do not have enough testing effort early, the cost of testing increases 43 Testing Goals • The Major Objectives of Software Testing: - Detect errors (or bugs) as much as possible in a given timeline. - Demonstrate a given software product matching its requirement specifications. - Validate the quality of a software testing using the minimum cost and efforts. • Testing can NOT prove product works 100% 44 Testing Overview • Who tests • Programmers • Testers/Req. Analyst • Users • What is tested • Unit Code testing • Functional Code testing • Integration/system testing • User interface testing • How (test cases designed) – Intuition – Specification based (black box) – Code based (white-box) 45 Exhaustive Testing is Hard • Number of possible test cases (assuming 32 bit integers) • 232  232 = 264 • Do bigger test sets help? • Test set {(x=3,y=2), (x=2,y=3)} will detect the error • Test set {(x=3,y=2),(x=4,y=3),(x=5,y=1)} will not detect the error although it has more test cases • It is not the number of test cases • But, if T1  T2, then T1 will detect every fault detected by T2 int max(int x, int y) { if (x > y)
return x;
else
return x;
}
18446744073709551616 possibilities
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Exhaustive Testing is Hard
• Assume that the input for the max procedure was an integer array of size n
• Number of test cases: 232 n
• Assume that the size of the input array is not bounded
• Number of test cases: 
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Generating Test Cases Randomly
bool isEqual(int x, int y)
{
if (x = y)
z := false;
else
z := false;
return z; }
0.00000000023283064365386962890625
• If we pick test cases randomly it is unlikely that we will pick a case where x and y have the same value
• If x and y can take 232 different values, there are 264 possible test cases. In 232 of them x and y are equal
• probability of picking a case where x is equal to y is 2-32
• It is not a good idea to pick the test cases randomly (with uniform distribution) in this case
• So, naive random testing is pretty hopeless too
48

Mutation Testing
1. Induce small changes to the program: mutants
2. Find tests that cause the mutant programs to fail: killing
mutants
3. Failure is defined as different output from the original program
4. Check the output of useful tests on the original program • Example program and mutants
if (x > y)
z = x – y;
else
z = 2 * x;
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if (x > y) if (x >= y) z = x – y;
 z = x + y;
 z = x – m; else
z = 2 * x;

Types of Testing
• Unit (Module) testing
• testing of a single module in an isolated environment
• Integration testing
• testing parts of the system by combining the modules
• System testing
• testing of the system as a whole after the integration phase
• Acceptance testing
• testing the system as a whole to find out if it satisfies the requirements specifications
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Information
Project Proposal :
I will create empty groups in D2L where you can self-enroll.
I will create a project discussion for those who are looking for members, or want to join a group can post it there
Choose your partner(s) for the project and enroll in an empty group in D2L
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Outline
• Introductions
• Syllabus
• Software Quality Assurance: Introduction • Software Quality
• Software Testing
• Road map
52

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