程序代写CS代考 scheme deep learning GPU gui AI algorithm Computer Graphics – cscodehelp代写
Computer Graphics
COMP3421/9415 2021 Term 3 Lecture 18
What did we learn last lecture?
Shadow Mapping
¡ñ Rendering depth from the light’s perspective
¡ñ Determine whether light can reach a particular fragment
¡ñ Also a lot of sampling issues and how to fix them
Deferred Rendering
¡ñ Lighting in post processing
¡ñ Rendering lights as volumes (geometry)
¡ñ Big efficiency benefits
What are we covering today?
Optimisation
¡ñ What are our goals?
¡ñ How has optimisation driven graphics?
¡ñ Culling non-visible parts of the scene
Wrapping up the course
¡ñ Where are we now?
¡ñ Where can we go?
Graphics Goals
Perfect Graphics?
Can we recreate reality?
¡ñ A Turing Test for Graphics?
¡ñ If we believe, is that enough?
¡ñ Will we stop developing Graphics once
we’ve tricked enough people?
¡ñ Example of Deepfake: